'We're not very happy'—Platinum CEO apologises for Babylon's Fall, hints at troubled development

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'We're not very happy'—Platinum CEO apologises for Babylon's Fall, hints at troubled development
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Doesn't seem like anyone had much fun with Babylon's Fall.

September saw the unsurprising news that Babylon's Fall, a live service game developed by Platinum Games and published by Square Enix, was to be shuttered after less than a year. The game is no longer available for sale, and has stopped sales of premium currency, though the servers remain live until February 27, 2023.

"The only thing we can comment on here in terms of the closure of the Babylon’s Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players,""And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer.

"The first is just the sheer fun of the core game mechanics that you have in the live service game and secondly, performing the live service itself," says Inaba."I think these two pillars are values that need to be strongly connected internally, and need to be viewed, treasured, and valued by the same people, on the same team, at the very same company.

So: the core loop wasn't fun, and there may have been some disconnect between what Platinum was trying to do and what the live service elements of the game were set up to achieve.

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'We're not very happy'—Platinum CEO apologises for Babylon's Fall, hints at troubled development'We're not very happy'—Platinum CEO apologises for Babylon's Fall, hints at troubled developmentRich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as '[a] must-read for serious minded game historians and curious video game connoisseurs alike.'
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