Starfield's idea of exploration feels more like pointless filler.
It's true: you cannot continuously walk around planets in Starfield. Youselect a landing spot virtually anywhere on a planet from out in space, but once you're there, Starfield renders a square-shaped chunk of planet that's roughly a kilometer or two wide.
If you're coming into Starfield with some expectation that it behaves anything like the simulated worlds of Elite: Dangerous, No Man's Sky, or Star Citizen, here's a breakdown of what you can and definitely cannot do:Scan planets from orbit: See what raw materials a planet has before landingScan flora, fauna, and resources: Every planet as a checklist of scannable stuff that you can sell after...
Fly around in space near planets, moons, or star bases: Though there's no real reason to do this unless you're getting shot at by piratesFly your ship anywhere on a planet: Landing and taking off are purely cutscenes, and there's no way to fly to a different region without returning to orbit first Fuel up for a long journey: Your ship has a meter that suggests you can run out of jump fuel if you travel between systems too much, but it's not real either. The meter determines how far you can go in a single jump, but you just make several jumps if your destination is too far away.a survival game, no matter how often it borrows terms and systems associated with them. Which isn't to say that an actual oxygen limit would automatically make exploration more fun.
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