Despite the negative response to Fallout 4’s voiced protagonist, Bethesda did initially plan to do the same thing with Starfield.
, he was asked if the backlash to Fallout 4’s voiced protagonist was what prompted the team to ditch the idea for Starfield.
‘Not directly, but it certainly played into it,’ Pagliarulo admits, but he adds that the primary reason was that the team figured players would enjoy the game more if the protagonist didn’t talk. ‘There’s a big argument, if in Fallout 4 and other RPGs, players don’t like reading a line of dialogue, a player response, and then they click it and get [a different spoken line]. But the problem is, then you read it, and then you click it, and you have to wait for them to say the same thing. So that’s not ideal either,’ he continues.
‘So then we just arrived at, ‘What if we just go text?’ and it was just really freeing. And, I mean, we have over 200,000 lines of spoken dialogue in Starfield with no voiced protagonists. And it was not having a voiced protagonist that allowed us to create such a big world.’
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