No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox

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No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox
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Matt Wales is a writer and gambolling summer child who won't even pretend to live a busily impressive life of dynamic go-getting for the purposes of this bio. He is the sole and founding member of the Birdo for President of Everything Society.

, somewhat unconventionally), it now wants to make it absolutely clear that, no, technical issues aren't because the game is trying to render the teeth of every single person in your city.in which one Hexcoder0 claimed the game was rendering individual teeth with no LOD adjustments, even when viewed from far away. They even threw together a bit of a collage feature a screenshot, a couple of character meshes, and, vitally, two red circles, to illustrate their claim.

Two days later, Paradox - presumably in some kind of damage limitation frenzy given the not exactly glittering reception the game has received - has responded by firing a statement out to press drawing attention to the"bizarre story" and denying Molargate is true.feature does not tie to citizen geometry and does not affect the performance figures of the characters," Paradox wrote.

Paradox added that,"Characters feature a lot of details that, while seemingly unnecessary now, will become relevant in the future of the project." The publisher's continuing admission that Cities: Skylines 2 is still far from being in an ideal state doesn't do much to assuage suspicions the game was unceremoniously booted out onto PC way before it was ready to go - especially given that the

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