Gloria Victis went into full release on Steam in January after six years in early access.
"Creating and maintaining an MMORPG is one of the hardest possible challenges in game development, and doing it as an indie team of around 15 developers makes it even harder, as the services need to work 24/7," the Gloria Victis team wrote on."But the awesome support of our Community and good souls from the Polish gamedev industry helped us overcome all the obstacles that we’ve encountered over all those years.
"But nothing can last forever, and after thinking it through for countless times, we have to make the toughest decision ever.
The scale of the infrastructure required to run Gloria Victis means that handing the game off to the community in order to continue operation isn't feasible, the studio said:"We studied all potential scenarios and sadly, it would be impossible to create a version that would not require excessive infrastructure to host player-made servers.
Danmark Seneste Nyt, Danmark Overskrifter
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