'It all started with a missed beer': How Riot and Ubisoft began a new project to prevent harmful comms

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'It all started with a missed beer': How Riot and Ubisoft began a new project to prevent harmful comms
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Ubisoft and Riot are working together to make their games less toxic - 'just removing profanities has been proven to not work'.

I think here we're following the lead of the Fairplay Alliance with which both Ubisoft and Riot are members of and are core contributors. They've laid out a framework for disruptive behaviour, especially in comms, and have a set of categories that we're coming to align and make sure that our labels match up on so that when we do share data we are calling the same disruptive behaviours, it's the same things.

Why now? Is this partnership coming out of an increasing need to mitigate these situations or that the level of safety on online platforms has always needed to be regulated better?It's probably a mix of all of that. Technology and research have recently made a lot of progress, especially in terms of natural language processing which is the specific AI domain to understand natural language and try to make a prediction or understand the meaning and intention of it.

What we want to reach is a situation where any player from any culture, from any age, from any background, in any game has a safe experience.One of the words used in the brief was"preemptive". What is preemptive in this circumstance? The banning of a player as they progressively get more toxic or just removal of messages before they happen?What we want to reach is a situation where any player from any culture, from any age, from any background, in any game has a safe experience.

How can you tell if something is actually disruptive? If I say"shut up" to a friend, that's very different than it is to someone actually aggravating me. How can this AI tell the difference?That context is sort of the key bit that we get to improve upon over regular social media.

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pcgamer /  🏆 38. in UK

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