Baldur's Gate 3 lead writer says Act 2 is deliberately lighter on exploration for pacing's sake

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Baldur's Gate 3 lead writer says Act 2 is deliberately lighter on exploration for pacing's sake
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'I think if we'd done three big slices of space like we did in Act One, I think it would get exhausting.'

players plugged in over a hundred hours into its early access. Act 1, which the early access encompassed, is absolutely massive—both the overworld and the Underdark are large enough to keep you busy for a while with its chaotic, explorative adventures.

There are some practical reasons for narrowing the game's scope like this—Larian Studios don't have infinite time and money, after all. However, according to lead writer Adam Smith , this choice was also important for the game's story and design. "We didn't want people to think 'ok, I think I've done every piece of content in this map', and then you move on, and you're like 'and now there's another one'. That can be great, but it can also be like, 'ok, now I'm gonna do the same process again'."

It also reflects how a lot of Dungeons & Dragons campaigns actually progress. The first few levels of your average game are often spent doing low-stakes muck-abouts in a fantasy setting. Go to this village, protect it from a monster, get into a bar fight, that sort of thing.

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