Baldur's Gate 3 'feels so alive' because it used mo-cap and 248 actors to bring its characters to life

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Baldur's Gate 3 'feels so alive' because it used mo-cap and 248 actors to bring its characters to life
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Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs –…

Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.

That's according to performance director Aliona Baranova, who posted a lengthy thread to Xitter over the weekend to detail exactly how much work goes into making your favourite games feel"so alive".12 Awesome Baldur's Gate 3 Beginners Tips and Tactics - How to get the Best Start in Baldur's Gate 3."[For a]lmost ALL the dialogue we recorded, we ALSO captured the actors mocap data," Baranova explained.

The exceptions to the rule? Animals, of course, additional dialogue – Baranova gives the example of when you see a birds eye view of a character running while speaking – as well as cinematic cut scenes and,"occasionally", when an actor was injured or unavailable to record the mocap along with their voice lines.i’d like to clarify a few things about the dialogue recording process that went into making Baldur’s Gate 3, while i have peoples attention.

"As a performance director, our job is to work with the voice director, and our focus is the actors body, their movements, how they physicalise, and embody their character and making sure that the body is connected to the voice," Baranova explains . "When you watch the in game dialogue you're not only hearing the actors voices but you're also seeing their physical performances as well as the beautiful work of the animators at Larian Studios, of course, who used the files we sent to create the finished product.", with the developer stating it will target a rather substantial 1000 bugs, as well as"balancing, flow issues and much, much more".

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