The original plan to make Avowed a multiplayer game was 'the wrong decision,' Obsidian says...
Speaking during the final episode of Obsidian's 20th Anniversary documentary series, studio head Feargus Urquhart explains that the push for Avowed to include multiplayer was to gain the interest of potential publishers.
"When I look back at 20 years, there's decisions of mine that I feel really good about, there's decisions that I feel not so good about. One of the things where I really pushed was that Avowed was going to be multiplayer, and I kept on that for a long time," Urquhart said, before later adding:"When you're asking for 50, 60, 70, 80 million, you've got to have something interesting to talk about, and multiplayer made it interesting.
Urquhart goes on to say that it was ultimately"the wrong decision," before Justin Britch, Obsidian's head of development, explained the difficulty the team faced trying to add co-op features. While the studio has dabbled with multiplayer games in the past, such as the fantastic Grounded, its single-player RPGs like Fallout: New Vegas and Pillars of Eternity that Obsidian is highly regarded for.
"We were too focused on co-op. We were too focused on changing the way our pipelines work, and the way that we write conversations, the way we do quests, and everything else," Britch said."After working on it for a little bit we realized that we weren't focused on the things that we're best at, and so we made a pivot on the game, basically to refocus really, and make sure that it was at the end of the day, an Obsidian game and not something different.
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Avowed was going to be multiplayer till the devs realised they wanted to make 'an Obsidian game and not something different''When you're asking for 50, 60, 70, 80 million you've got to have something interesting to talk about.'
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