What the next-gen Witcher 3 update is like to play.

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What the next-gen Witcher 3 update is like to play.
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We spent a few hours playing The Witcher 3 next-gen update, including the new Witcher Netflix armour quest, and here's what we think

It's 2022, seven years after The Witcher 3: Wild Hunt came out, yet here I am at CD Projekt Red in Poland, playing it. There's been a whole Cyberpunk 2077 in between - I remember talking to the team around the time Witcher 3 expansion Blood and Wine came out and hearing how excited people were to be moving onto something that wasn't Witcher, after 10 years of working on it.

In some respects, it's easier to talk about what Ray-Tracing mode adds when compared with the Performance mode, which you can switch between in the menu. In Performance mode, the world feels flatter and brighter and harder, with more discernible edges - and by edges I mean those between the characters and floor, between objects and the world. Everything is more pronounced. In Ray-Tracing mode, the world blends together better, merges, and the outcome is a more believable-looking scene.

The major drawback to Ray-Tracing mode, however, is the frame-rate. In Ray-Tracing mode, it's fixed at 30, whereas in Performance mode, it's 60, and the difference is obvious and significant - especially when so close to a large screen while playing, as I was. Ray-Tracing mode feels distinctly choppy by comparison. Perhaps it wouldn't be so noticeable if we couldn't switch between the modes - as in the original Witcher 3 console experience - but we can and it is.

The new Witcher DLC, meanwhile, is nice but not worth getting too excited about. It's one quest that's about half-an-hour long. You go down into The Devil's Pit, that intriguing but mostly unused place in Velen that you see after leaving White Orchard, and down into the mines there , and there's a bit of investigation to do, a boss fight to have, and it's spooky and atmospheric and fun. It's a good quest.

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eurogamer /  🏆 68. in UK

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