Warhammer 40,000: Darktide's launch day patch is a big 'un

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Warhammer 40,000: Darktide's launch day patch is a big 'un
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Warhammer 40,000: Darktide is out today, and so is the launch date patch.

. It's a big one—"Ogryn sized," as developer Fatshark put it, and in case you're not familiar with the term that's an ogryn in the image above—with changes aimed at both improving stability and bringing in a number of new features.

Fixed an issue where the audio would not match the subtitles for Ogryn’s voice lines when Psyker is low on health.Fixed an issue where the Plague Ogryn would be missing the appropriate audio effects on certain attacks.Atrox Tactical Axes should now have the correct UI icons.Fixed an issue where the Penance ‘Flawless Execution’ had misleading requirements.

The Brute-Brainer Mk III Latrine Shovel should now have the appropriate sweep trails when swinging around like Ogryn do. Fixed an issue where sprinting while holding weapon special with the Vraks & Agripinaa Headhunter Autoguns caused an ugly chain loop. - Removed minimum bleed-through of 10% damage regardless of toughness on melee hits. 100% toughness now blocks all damage. Damage reduction based on toughness at the time of strike Fixed an issue where sometimes the mid-level elevator would not show up on Refinery Delta-17.

Fixed an issue where the Ogryn’s Blastoom Mk III Grenadier Gauntlet damage stats weren’t explicitly noted as only affecting melee damage. Made some VFX optimizations on player flamer, resolving an FPS drop that could occur if a player continuously sprayed a surface close to the camera for too long.Fixed a crash with the Daemonhost that could occur when a target gets deleted during warp teleportChaos Hounds should no longer receive running stagger from pushesFixed damage vs. elite/horde/specials perks to 40/60/80% bonus damage

All weapon traits have had their power curves changed from Logarithmic to either Linear or Exponential curves instead.

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