The hardware requirements may be onerous - but Warhammer 40,000: Darktide for PC is absolutely stunning. Here's the digitalfoundry tech review, along with optimised settings:
It's not often that we see a PC-focused game that really pushes the platform hard, but that's exactly what Warhammer 40K: Darktide does - and its visual quality is astonishing. It's particularly impressive given that developer Fatshark isn't using a mainstream engine like Unreal or Unity.
Fatshark absolutely nailed the environmental design and atmosphere in Darktide, both figuratively and literally. Lit volumetric fog drives the appearance of many environments, providing a smoggy haze that mirrors that of decades of Warhammer 40K concept art. This is backed by a decoupled system for lighting and shadowing particle effects, similar to that of Alien Isolation.
But while Darktide is an impressive graphical showcase, there are some rough edges. The most obvious one for me was the quality of volumetric fog at a distance, which appears rather chunky with obvious aliasing and blockiness - perhaps calling out for a setting beyond extreme to fix this on future GPUs.
In terms of issues, this game doesn't suffer from shader compilation stutter, as shaders are cached on first boot, and then only when the game or your GPU drivers are updated. However, there are frame-time spikes as you move through the environments, which I suspect are related to things being loaded in en-masse.
Now let's move onto optimised settings, where I'm targeting 60fps on an RTX 2060 Super and Ryzen 5 3600 machine that represents a reasonable mid-range PC.
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