Unrecord dev posts noclip video to prove the realistic bodycam FPS isn't 'fake'

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The developer of realistic-looking bodycam FPS Unrecord has posted a new video to prove it isn't 'fake.'

, a first-person shooter with a striking bodycam perspective which frequently sells the illusion of being real camera footage.

It's so convincing that some questioned whether they were looking at a pre-rendered, on-rails game, or perhaps actual video footage with some 3D graphics overlayed. A few hours after the announcement, Spindler responded:"It's not a rail shooter or an FMV, it is indeed an FPS and these images are from real-time gameplay, not pre-rendered."below) which includes the Unreal Engine user interface.

A lot contributes to the believability of Unrecord's"bodycam footage," and it isn't all raw graphical fidelity. The exposure adjustment effect, where the sky transitions from overblown to cloudy, is very effective. The free hand movement is another big part of the illusion: the camera follows the motion of the hands on a delay, as if genuinely responding to movements of the chest.

Beneath the video effects is the actual fidelity of the environments, which is remarkable, but not unique. Using photographs to build and texture 3D worlds, called photogrammetry, has been doable in real-time rendering for a number of years. The technique was used in, for instance, and that was almost a decade ago.

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