Unreal Engine and Unity use is on the rise in all areas of art; why and how to learn a game engine.
Unity is getting Weta's VFX functions, including facial animation tool Ziva
Unity is perfect for 2D and 3D gaming, especially for a mobile output. Unreal Engine is arguably more difficult to learn, compared to Unity, but certainly delivers if you’re interested in building large and complex games or scenes. It’s possible to try both, but it’ll be worth your time if you’re able to do some research up front.
Try replicating your traditional workflow inside the game engine and see how it responds. This will help you orient yourself inside a new environment. Over time you can adapt and adjust your workflow to better suit the tools, but for now keep things familiar. Part of this will be including detail in meshes, materials and lights where required, but these engines also include a range of features to help performance. A couple of examples include Impact Checkpoints for lighting, shadowing and post-processing, and Lightmass and Cull Distance Volumes that are used to define calculation boundaries.
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