Ubisoft's open-world Star Wars game will not have procedurally generated planets: Every game world is 'handcrafted'

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Ubisoft's open-world Star Wars game will not have procedurally generated planets: Every game world is 'handcrafted'
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Star Wars Outlaws will be big, but 'manageable.'

on many of them, most of those worlds are created procedurally by generating large"tiles" which are then"wrapped around the planet." The net result is lots of places to visit, and not a hell of a lot to do on most of them.

"It's a crude analogy, but the size of one planet might be about [equivalent to] two of the zones in Assassin's Creed Odyssey, for example," Gerighty said."It could be two or three zones. But it's not, you know, this sort of epic 'the whole of England recreated' approach.", each of which has different level requirements and various unique things to see and do.

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