Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'

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Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as '[a] must-read for serious minded game historians and curious video game connoisseurs alike.'

, and during that chat Howard put the delays down to a mix of production and pandemic issues.

"We talked about it," laughs Howard,"Oh, we planned, and those plans went out the window. We knew we were going to rewrite parts of the engine, so we started building technology for the planets and the outer space stuff on our previous engine and renderer."

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