Build something in this sandbox sim—or the bunny bot gets it
They say restrictions breed creativity. A completely blank page or a directionless pile of building blocks can be an intimidating thing, and that feeling hit me full force when I first loaded into the demo of, a sci-fi building game coming to early access next year. But as I got acclimated to its surroundings and systems, I found some helpful constraints that pushed me toward a satisfying loop of tinkering and tweaking.
Even in demo form, Plasma gives you robust systems to build your own structures, robots, and worlds. There are hundreds of components, and all of them can be customized. There’s also a visual programming language you can use to control and manipulate almost every mechanical component. A nearby structure has a broken switch that introduces me to its programming language. There’s a “sketch” panel which lets me drag and drop components to establish logic and functionality. For this one, you simply drag a line from the button over to the door, and then when you go back outside and hit the button it’ll open the door. When you’re actually working with it for your own creations, it’s a bit more complex.
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