The Callisto Protocol will likely never step out of Dead Space's shadow, but this one's a game of simpler pleasures. Our review:
Should we be surprised the games share so much DNA given they've been created by the same man? Probably not. Having replayed Dead Space quite recently, Isaac Clark's ordeal burns bright in my mind, so - consciously and unconsciously - I compared the two pretty much all the way through.
That aforementioned action, though? Dear lord, it's sublime. Chopping up the denizens of Callisto is choreographed with grotesque precision, and every shot feels meaty and impactful. Like its spiritual predecessor, Callisto wants you tothese things rather than just kill them, so you'll learn - mostly the hard way - to hobble and maim and dismember your foes rather than instinctively going for the headshot.
Halfway through, you'll find yourself deep underground and crawling through tunnels where dozens of a new breed of terrifying denizens await you. Here, however, you'll need to move slowly if you're to have any chance to escape unscathed. And yes, initially at first, this unexpected section really ratchets up the tension.
You can't walk about when listening to audio logs, either, an outrageous oversight that removes all incentives to slow down and savour this kind of context. Even if you did want to listen to one, it's up to you to remember who left it; the inventory doesn't bother to notify you which logs are new and which ones you've already listened to.
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