Shatterline's PvE mode is unexpectedly thrilling.
There is no more tired, derivative aesthetic in gaming than corrupting red crystals that turn people into zombies. Despite my harsh anti-crystal/anti-portal agenda,roguelike-inspired Expedition mode seized the better part of my weekend. Even though it lacks the polish of big-budget first person shooters, Shatterline is a promising free-to-play FPS on Steam that has a lot to offer for no buy-in.
Strictly F2P players can flip through a random selection of operatives that rotates every match, which is totally serviceable for casual play. For a reasonably monetized F2P shooter, it's definitely adequate, but still insubstantial. Shatterline rarely feels like something distinct from the older Call of Dutys it's pulling from. The cosmetic progression is weak, too.
For me, Shatterline's primary draw was the eerie nordic hillsides you explore in Expeditions, a PvE side mode styled after Destiny's Strike missions that's interwoven with PvP progression.
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