Review: Pikmin 4 is a brilliant entry point for new players, but takes a while to bloom. ⭐️⭐️⭐️⭐️
s now subtly lock-on to enemies, and the camera is zoomed much closer to the action, but otherwise you’ll still spend the opening 15-or-so-hours following the conventions of the previous games; collecting treasure, growing more Pikmin and fighting enemies during a day cycle which ends at sundown.
Structurally, Nintendo has made welcome changes. This time, players get to create their own rookie character from scratch, and there’s even a hub area where any crew members you rescue will appear, allowing players to chat to them, access their various features , and complete achievements. For a series where previously, players spent a lot of time alone, this feels like a big departure, but a welcome one.
“If you want, you can use Oatchi just like a super-strong Pikmin, but advanced players will find he’s far more useful as an AI squadmate.” Your crew mates will sell you gear – such as bombs or health items – and upgrades – such as faster movement or better armour – in exchange for Raw Material, so players constantly have to consider whether to improve their abilities or have enough in reserve for a blocked path that may need fixing.
The sticking point for fans of the series is that for the first half of the game, Pikmin 4’s welcome structural tweaks are wrapped around a campaign that mostly feels very iterative of what you’ve played before. For over ten hours you’ll slowly unlock mostly the same Pikmin types you already know, encounter the exact same enemies, and solve familiar puzzles.
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