EA Motive has been uncommonly talkative throughout the development of its Dead Space remake, with the studio hosting va…
EA Motive has been uncommonly talkative throughout the development of its Dead Space remake, with the studio hosting various livestreams to show off the likes of its improved art, audio, and gameplay changes - but now, with the game's 27th January launch inching ever nearer, we've had our clearest look yet at how all those elements will come together, courtesy of a new eight-minute gameplay walkthrough.
These moments are built from elements - including enemies, ambiance, and lighting - based on an intensity curve designed to maintain tension and keep players on edge.
At this point, EA Motive's walkthrough jumped ahead again, this time to a sequence in which Issac must find a way to enter the fuel management office and access the power functions controlling the refuelling station. Here, EA notes that one of its objectives with the remake was to add more context to objectives and"expand on what was there and bring a bit more detail and depth", and we get an example of this once inside the fuel management office.
Then finally, we're at the centrifuge, where EA talks about the new effects it's used - including particles effects, lighting, and floating debris - to create a more"impressive" location that's both"imposing [and able to] tell a story at the same time". Additionally, the expanded zero-g space has a gameplay impact, with EA noting it's now harder to keep track of incoming necromorphs, requiring more spacial awareness.
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