Larian boss suggests ignoring Baldur's Gate 3 companions in multiplayer

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Larian boss suggests ignoring Baldur's Gate 3 companions in multiplayer
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Larian boss Swen Vincke has suggested Baldur's Gate 3 players ignore the game's companions when playing multiplayer. Th…

."A large part of the storytelling of these characters is when they're with you in the world."

Elaborating, Vincke explained that conversations with companions stuck in camp are based on a"hearsay" conversation system, whereby they react to what players tell them but won't know what happened as they weren't in the party. It means players will miss out on relationships with those companions, as well as unique interactions with NPCs.

"Your connection to these characters is going to be much shallower than if you had them with you," said Vincke."I would probably advise if you're playing in multiplayer, focus on your party - as you do in singleplayer, actually, just focus on your party and enjoy it and roleplay it to the full extent. You can have any number of companions in camp, but it's not going to be the same thing. It's going to be much stronger if you're doing it in singleplayer.

Of course, the flipside of multiplayer is playing the game with real-life friends, which will make for a wholly unique experience - just like a proper D&D campaign."There's typical types of groups that play multiplayer. If you have the type that will explain to each other and wait for each other, they'll get a really good sense of the story," said Vincke.

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