Gotham Knights is a poor effort with a range of technical issues

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Gotham Knights is a poor effort with a range of technical issues
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Gotham Knights has a range of technical problems and disappoints on many levels. Here's the digitalfoundry tech review:

Gotham Knights has some big shoes to fill as a follow-up to the brilliant Batman Arkham Knight, an early last-gen title that pushed graphical and gameplay boundaries. Even today, the Rocksteady game impresses with a gritty, rain-soaked rendition of Gotham City swarming with criminals. Unfortunately, Gotham Knights fails to hit the same heights from a gameplay perspective, while there are big questions about its technical make-up.

That said, there are aspects of the visuals that do work well. Oddly enough for an open-world title, interior spaces are a highlight. These areas are very detailed and feel like a closer match for the Batman aesthetic, with grimy corridors and moody volumetrics. The art and design can impress, like the neon-soaked archways of the Iceberg Lounge. It's definitely still mired firmly in cross-gen tech here, but the results are at least consistent with expectations for a big-budget release.

My overall impression of Gotham Knights is that it's less than the sum of its parts. A lot of time and hard work has clearly been poured into this game, but strange design choices, odd technical hangups, and a lack of aesthetic commitment make the final product underwhelm. Evaluated on its own terms, Gotham Knights is a generic and unexciting game that has its moments, but that ultimately falls well behind the curve for an open-world title.

In fairness, image quality is very clean on all consoles - even Series S - while ray-traced reflections are a nice addition... though the junior Xbox lacks this feature. Arkham Knights' key gameplay change relative to prior entries was the introduction of the Batmobile, a sleek but powerful vehicle for Batman to use in enemy pursuits. Gotham Knights similarly features the Batcycle, a slimmer and two-wheeled variant that has similar features. However, this is a much less compelling gameplay device. The Batmobile navigated Gotham in a haphazard sort of way.

Remember the fuss about a capped 30fps? The real story is the lack of adherence to the performance target on all machines, leading to lurching stutter and general slowdown - especially during traversal.

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eurogamer /  🏆 68. in UK

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