Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken

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Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
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The Callisto Protocol. Forspoken. Returnal. Dead Space. digitalfoundry re-tests a quartet of troubled PC ports. Have they been fixed or improved at all since launch?

2022 and now 2023 have been rough years for AAA game release quality, with many games releasing in an unfinished, broken state - particularly on PC. We recently reported on big improvements to The Last of Us Part 1 on PC, so we decided to go back, revisiting four of the most contentious releases we've reviewed recently. How long does it take to fix a PC game? Do they actually get fixed at all? Of course, the truth is that the situation is different on a game by game basis.

Other issues remain untouched. There's still no DLSS or XeSS support - only FSR2 - which is unacceptable when the quality of the implementation isn't good enough and the underlying Unreal Engine 4 technology has full support for all of those upscalers. Major stuttering problems traversing between different areas also remains problematic, the effect amplified with ray tracing features active.

The lack of any kind of improvement here, along with shader compilation stutter is unacceptable. Dead Space still feels jittery and unfinished and legitimate criticism on the game was completely ignored. PC users essentially have to wait until there are CPUs and memory sub-systems that are fast enough to make the gigantic frame-time spikes around 10 times smaller to make them unnoticeable at 60fps.

Similarly, patch notes on March 9th mention reduced stuttering with RT on and to be fair, this seems to be the case in general, but there are still some big frame-time spikes over 50ms... even on a Core i9 12900K. Traversal stutter also remains in play. DLSS 3 frame generation can help as if your monitor is limited to 120Hz, native frame-rate can drop to 60fps, but lowering the CPU load can reduce stutter.

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