EA Motive boss: 'Cancellations in video game development shouldn't be a taboo thing'

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EA Motive boss: 'Cancellations in video game development shouldn't be a taboo thing'
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'Cancellations in video game development shouldn't be a taboo thing.' EA Motive's Patrick Klaus on how EA's Montreal studio found its feet, and ended up on Iron Man

"Cancellations in video game development shouldn't be a taboo thing," he continues."There's nothing taboo [about it]. It's part of the creative process and the uncertainty that comes with exploring different things. The one thing that I thought was really important at the time is that this wasn't an executive EA headquarters call. It was our call.

Not everyone at Motive was initially sold on the idea of reviving Dead Space. The sci-fi survival horror series was created by the now-shuttered EA studio Visceral, while many of that team's former employees were now at the Krafton-owned Striking Distance Games, quietly building a spiritual successor. For Dead Space fans, however, Motive's announcement it was bringing the series back received a rapturous response.

"It's the opportunity of a lifetime, taking a beloved superhero IP and having the opportunity over the coming years to do a fully fledged big AAA action adventure game within the fantasy of Iron Man," Klaus continues."We take it very seriously. It's also a little bit daunting, right? Because it is going to be big, and there's going to be a lot of expectations from millions of players.

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