Daily quests aren't fun, they're tedious

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Daily quests aren't fun, they're tedious
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Daily quests can turn the joy of playing into a monotonous chore.

It's an odd feeling when playing games weighs on you like an obligation. While the discussion over the unsavory ways that developers manipulate players is entirely dominated by loot boxes and microtransactions these days, that's not the only tool to entice players to come back again and again.

While daily quests aren't likely to ruffle the feathers of gamers in the same way that loot boxes have, they still try to manipulate us. Like arcade games designed to extract quarters from pockets, daily quests are another small facet in the complicated relationship games have with our need to feel rewarded. Daily quests offer a tangible goal to meet each day and the feeling that, even if I only have a few minutes to spare, I can earn a little extra if I use them right.

Unless I'm willing to cough up money to buy these packs and skip that grind altogether, I need to optimise how much gold I can earn. My objective subtly shifts from having fun to completing these quests as quickly as possible.

What's more, world quests act like a Greatest Hits of Legion's leveling process, letting you revisit wacky and fun quests all over again. And, while they're still dedicated activities, you can bang out four of these quests in about 12 minutes. It's a quick and inoffensive system with multiple layers of rewards that helps hide the monotony and necessity of doing them—a start difference from Final Fantasy 14's monotonous routine.

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pcgamer /  🏆 38. in UK

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