Crossplay tensions simmer as Overwatch 2 controller players discover aim assist is disabled against PC

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Crossplay tensions simmer as Overwatch 2 controller players discover aim assist is disabled against PC
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Blizzard takes an uncommon stance against aim assist.

Earlier this year, my PC decided to stop working. I was without a desktop for the first time in years and desperate to play games with friends, I booted up console Overwatch. I became the controller player in a sea of PC tryhards and it was surprisingly fine. I couldn't really tell aim assist wasn't there and I did about as well as I usually do on controller. That's not a high bar, but I managed to score medals on heroes I thought would be disastrous like Soldier: 76.

Obviously I don't speak for everyone—KellySweetHeart says their controller peeps have experienced a"significant dip in their aim consistency." We do agree that if Overwatch 2 flipped on aim assist in console/PC lobbies tomorrow, probably not much would change. It's important to remember that controller/mouse players meeting in the first place is already an edge case. You have to opt into it by grouping up with a PC friend.

Platform fairness is a bigger problem than a single game can solve. Some studios have decided to design around the problem while others are turning into the skid. Apex and Warzone have full controller aim assist and don't seem to be budging. Overwatch thinks aim assist doesn't belong in PC lobbies and turns it off. Rainbow Six Siege has zero aim assist but, recognizing the skill disparity between console and PC, leaves PC players out of crossplay entirely.

It's fascinating to see Blizzard take a stance on platform fairness that challenges the norm. To implement crossplay is to invite some amount of imbalance—controller play will always feel different than a mouse, just as an apple will always taste different from an orange. In the official ranked mode or not, Overwatch 2 is a competitive FPS, and settings that even partially automate a core skill for some players and not others isn't strictly balanced.

We've been inching toward this problem since crossplay started showing up in every game in 2018. Players are increasingly skeptical that aim assist is the 'great equalizer' that makes it all work. It's not, but ironically, I think it does work pretty well in Overwatch 2.Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN.

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