Assassin's Creed Mirage marks the first time Ubisoft Bordeaux has led development on a full game release. It's a relati…
Assassin's Creed Mirage marks the first time Ubisoft Bordeaux has led development on a full game release. It's a relatively small studio, as far as Ubisoft's teams go, and it seems fitting the team was chosen to build the leaner and more focused Mirage - after previously putting together Valhalla's Wrath of the Druids.
Some sections of Mirage's world also make time for fans of the more modern, open games like Valhalla and Origins too - fans who may not have played the originals before. At the start of the game, Basim is a simple thief, doing odd jobs for the proto-Assassin Hidden Ones in the small town of Anbar. It's the perfect training ground to learn the ropes before you head into Baghdad proper, full of parkour opportunities and bustling crowds to lose your pursuers in.
It wasn't until the last portion of my gameplay demo that I finally got to enter The Round City and catch a glimpse of the game's full potential, along with a host of new and returning gameplay changes. Social blending is back, which is an excellent way of losing pursuers and reducing your notoriety level.
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