We played Armored Core 6 from two perspectives. First, a series newcomer with lots of Souls experience:
Despite repeated, expectation-managing promises from studio and publisher alike, I went into my Armored Core 6 hands-on with the dumb animal hope that it would be Souls with robots. I don't especially want a Souls-with-robots game; it's more that I will play a Souls-with-X game, made by, as a matter of priority over just about anything else. Armored Core, though? I went in curious, but far from sold.
There's a vanquished grandeur to it all, but not much serenity: this is a loud game. Everything is always exploding, and between explosions, blockbuster-style American barks command you to your next target. I'm put in mind, weirdly, of Battlefield.I think Armored Core could be a big deal. Not on the scale of Elden Ring, but it's got a lot to offer.
Don't be alarmed, though: they're not all like that. Among these were interspersed some genuinely breathtaking missions that, in the hands of another studio, might just be handled via cutscene. In one, I'm off to a desert wasteland to take down a"Weaponized Mining Ship" called a Strider, which could better be described as an utterly gargantuan dog-shaped robot. Think Elden Ring's Walking Mausoleum.
This is a boss battle of brilliant spectacle. Less so is the one in the tutorial: a chunky helicopter. Still, it teaches you an important lesson about Armored Core: your robot may be equipped with a small handful of projectile attacks but you're not a plane, you're a mech, and so you're also going to want to get in close.
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