“A little bit of Scalebound lives on in Bayonetta 3 - and that’s worthy of celebration - but don’t assume the witch can’t carry her own sequel. This is shaping into a blockbuster Bayonetta.”
Giant swordsmen who once towered over Bayonetta are chew toys to Gomorrah: clamp jaws on them and a neck flick flings them skywards, just in time to switch back to Bayonetta for some clay pigeon shooting. Or perhaps you hammer the claw blows, shredding armour and softening them up for a stint in an iron maiden in one of Bayonetta’s signature torture attack. Compared to being munched by a 40-foot nightmare mutt, it might be considered a mercy.
Even though Bayonetta 3 hands you these spectacular beings it still finds a place for them in a nuanced combat system. The human/summon duo gives Platinum two modes to play with. At ‘ground’ level this is the surgical action game you know and love: absurd combos enriched with dodges that suck enemies into slow-mo jelly of witch time. But squeeze the trigger and you’re in a macro mindset: bathing arenas in flame or bringing down entire squads with knee drops from space.
It’s more helpful to see them as you would Bayonetta’s weapons: deploying Gomorrah’s tail sweep when enemies surround you, or using a spider web to zip towards a distant turret. It does take a bit of trial and error to get into the groove. And just as you get to grips with the new duo, Bayonetta 3 introduces a new face – Viola – with a new control scheme. In a another callback to Scalebound, she can summon a companion – a pipe-smoking cat called Cheshire – who is controlled by AI. If you watched any Scalebound demos on YouTube this will seem more familiar: a brute causing chaos in the distance while a trendy hero fights in the foreground.
Happily, the weapons we’ve tried are entertaining. Each has a vast combo list and also tweaks Bayonetta’s movement. Equip the Ignis Araneae Yo-Yo and she not only pulls off the kind of yo-yo tricks that would have dazzled in school playgrounds circa 2000 , but she can partially transform into a spider and swing around levels like Peter Parker. It’s hard to be too sniffy about that.
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